Monday, November 28, 2011

Intro to Rules and FAQS

Standard Fight Rules


Building a Deck


  • A deck can only consist of 50 cards.
  • You can only have up to a number of 4 of the same cards.
  • You must put in 16 Trigger Units, no more and no less.

Victory Conditions


You win by achieving either of these conditions:

  1. Inflict 6 points of damage to the Opponent's Vanguard.
  2. Your opponent runs out of cards to draw during his/her draw phase.

Kindly verified by Vanguard Bushiroad


Starting a Game


Game Preparation

Place a Grade 0 unit face-down on the Vanguard Circle. That card is the First Vanguard.
Both players draw 5 cards.

Mulligan

If the player doesn't like their hand, they can reshuffle any number of unwanted cards
back to the deck and redraw till they get a total of 5 cards again in their hand.
You can only mulligan once per game.

Stand Up Vanguard!!

Declare "Stand Up!!" and reveal your vanguard to start the game.

Going First

The person who chose to start off with the first turn cannot declare attack
during that turn.


Phase Flow


Stand Phase

Any of your Rested (landscape) Units switch to Stand (portrait) position.

Draw Phase

Draw 1 card from your Deck.

Ride Phase

You can place over your Vanguard with a unit that's either the same Grade or higher by 1 Grade.
You can only do this once per turn, unless you have unit(s) with ability that allow you to do addition ride(s).

Main Phase

  • Call

Place a Unit with a Grade either the same as the Vanguard's or lower in the Rear Area.
You can Call as many times as you want in 1 turn.

  • Unit Ability

You can activate any ability that allows you to do so in the main phase. Some abilities may
allow you to activate them in the battle phase.

  • Move

You can move the Rear Guard back and forward (You cannot move your Rear Guards to the left or right).
This applies to the Rear Guard Circles on the left and right. But if a Unit is on the Circle behind the Vanguard,
it cannot move at all.

Battle Phase

  • Attack

Put your Unit to Rest to initiate an attack.
Then declare the target of your attack that's on the Front Row of the Opponent's.

  • Guardian Call

When being attacked, you can Call a Guardian to protect the Unit with its Shield effect.
You can call as many Guardians in 1 turn as you can.
But when the battle ends, all Guardians retire and the Unit that was attacked has its Power
reverted to normal.

  • Drive Check

When the attacking Unit is a Vanguard, you perform a Drive Check.
Reveal the top card of your Deck. If it is a Trigger Unit, and is of the same Clan as your Vanguard
or a Rear Guard on the field, its Trigger effect activates. Afterward, that card is sent to the Hand.

  • Battle Outcome

When comparing Power, if the Attacking Unit's Power is equal to or higher than its target, the attack is a success.

  • If the target was a Rear Guard, it retires and is sent to the Drop Zone.
  • If the target was a Vanguard, you calculate the damage to the Opponent by counting its Critical value.
  • The player receiving the damage, sends that same amount of cards from their Deck to their Damage Zone.
  • If a Trigger Card was revealed during the damage and is of the same Clan as your Vanguard or a Rear Guard on the field, its Trigger effect activates and is then sent to the Damage Zone.

There is no demerit to when it comes to failing an attack.

  • End of Attack Phase

Guardians that were called are moved to the Drop Zone.
If there are Units on the Front Row that can still attack, you can attack again with them.
Declare it and repeat the process.

End Phase

Declare the end of your Turn before switching to the Opponent's turn.


Paying Cost


Cost is depicted by an icon of two rectangles (white and black) with an arrow point from the white to the black
followed by a number. You pay costs by taking the same amount as the number indicated next to the icon,
of cards from the top of the Damage Zone, and by flipping them face down.

Types of Costs

Note: (X) refers to the number of cards

  • Counterblast (X)

To activate a Counter Blast ability, flip face-up cards in your Damage Zone face down equal to the number X.

  • Soulcharge

Place the top card of your deck at the bottom of the stack of cards underneath your Vanguard.

  • Soulblast (X)

Move cards from stack of cards underneath your Vanguard equal to the number X to the Drop Zone,

  • Discard (X)

Discard the number (X) from your hand to the Drop Zone.

  • Rest

Rest the unit.


Icon Explanation


Note:

  1. For trigger effect to activate, you must have at least 1 unit that is of the same clan on the field as the unit that has the trigger effect.
  2. Trigger effect cannot be activated from hand.
  3. If a Trigger Icon is absent, no effect is activated.
  4. You must choose which unit of yours to receive the trigger boost before checking for the next trigger (in multiple trigger checks, e.g. Twin Drive!! effect).
  5. Trigger effects are compulsory to activate.

Kindly verified by Vanguard Bushiroad

Trigger Effects

  • Draw (Red 引 icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000
Power, and draw 1 card.

  • Critical (Yellow star icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000
Power, and select 1 of your own again and it gains +1 Critical.
Power and Critical gains may be applied to different units.

  • Heal (Green 治 icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.
When the damage you've received is equal or more than the Opponent's, you can heal 1 point of damage
by replacing this card with one of the cards in the Damage Zone. The replaced card will go to the Drop Zone.
(You cannot put more than 4 Heal Triggers in a deck.)

  • Stand (Blue 醒 icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.
Select 1 Rear Guard that is in Rest and Stand it.

Icon Effects

  • Boost (3 arrows point upwards)

Grade 0 and 1 Units have this ability.
When declaring an attack with this Unit behind the attack, put this Unit to Rest and add its power to
the attacker.

  • Intercept (tick-like symbol)

Grade 2 Units have this ability.
When other Units are being attacked, this Unit can move to the Guardian Zone and become its Guardian.
Afterward it's treated as if it was Called as a Guardian.

  • Twin Drive!! (2 intersecting arrows)

Grade 3 Units have this ability.
As a Vanguard, it's able to Drive Check twice.

Unit Ability

  • [永] = [Continuous]

This ability will activate during either player's turn (unless it says otherwise) as long as the unit is on the field.
You cannot choose not to activate this ability, unless otherwise stated.

  • [起] = [Startup]

This ability can only be activated during your main phase.
You can choose to activate or not activate this ability.
You may activate this ability multiple times in your main phase, unless otherwise stated.

  • [自] = [Auto]

This is a compulsory ability and will activate as long as the condition(s) are met.
However, You may choose to activate the effect or not,
only if 「~してもよい」(you may~) is written in the text.
Kindly verified by Vanguard Bushiroad


Official Q&A


Question 1

Q. Can I draw during the Draw Phase of the beginning turn?
A. Yes, you draw.

Question 2

Q. If my Vanguard is Grade 2 at the time, can I ride a Grade 1 Unit on top of it?
A. No, if your Unit is lower than the Grade of your current Vanguard, you cannot Ride. However, you can Ride a lower grade Unit due to a card effect.

Question 3

Q. To make a Grade 1 Rearguard appear, do I have to ride on top of a Grade 0 Rearguard first?
A. No. Rearguards do not ride. You can simply directly call out a Unit whose Grade is less than or equal to that of your current Vanguard.

Question 4

Q. Can I call a Grade 2 Rearguard if I have a Grade 1 Vanguard?
A. No. You cannot call Units whose Grade is greater than that of your Vanguard. However, you are allowed to call Higher Grade Units via Card Effects.

Question 5

Q. If my Vanguard is Grade 2, can I call a Grade 2 Unit?
A. Yes. You can call a Unit whose Grade is equal to the Grade of your Vanguard.

Question 6

Q. If there is a Rearguard already in the Rearguard Circle, can I call a Rearguard?
A. Yes. At that time, when the new Unit appears, the Previous Unit is retired.

Question 7

Q. Can I purposely have my Unit rest?
A. Yes, you can do so.

Question 8

Q. Can an "Activate" effect be used multiple times during the Main Phase?
A. Yes, during your Main Phase, as long as you can pay the cost of that card, you can activate that effect multiple times.

Question 9

Q. With an effect that activates when "When this attacks", when does it activate?
A. After you declare an attack and make that unit Rest.

Question 10

Q. With an effect that activates "When this Boosts", when does it activate?
A. After you declare the Boost and make that unit Rest.

Question 11

Q. When "When this attacks" and "When this boosts" effects happen at the same time, who is activated first?
A. Since they happen at the same time, the Fighter can resolve them in any order he or she desires.

Question 12

Q. When I attack, can I select my opponent's Standing Unit to Battle?
A. Yes, you can select it. During the Battle with your opponent, if your opponent has a Unit in the front row, it can be selected to battle regardless of whether it is Resting or Standing.

Question 13

Q. Can I attack with a Unit at Rest?
A. No, you cannot.

Question 14
Q. アタックされた側のユニットも『ブースト』できますか?
A. いいえ、できません。
Q. Can I attack with a Unit that has Boosted another Unit?
A. No, you cannot.

Question 15

Q. My Rearguard is hit, do I retire the Unit behind it in the Backrow?
A. No, you do not. The battle only occurs with the Front Row Unit. The Back Row Unit is not retired.

Question 16

Q. What happens if a Unit with 2 Critical hits an opponent's Rearguard with its Attack?
A. Regardless of the Critical, the Unit that was hit is retired. The Vanguard does not receive damage as a result.

Question 17

Q. What happens if the opponent's Unit has more Power than mine?
A. The Attack fails to hit and the Battle Ends. The attacking Unit is not retired and you receive no damage.

Question 18

Q. How long do the bonuses granted by Trigger Effects last?
A. During only that turn. The Trigger Effect bonuses increasing Power and Critical no longer apply once you reach the End Phase.

Question 19
Does not exist.

Question 20

Q. When using Twin Drive or receiving 2 Damage, and you Trigger Check a Draw Trigger, do you Draw First or do you resolve the 2nd Trigger Check first?
A. The Trigger Effect to draw occurs first. If all other card effects have been resolved, you then preform the 2nd Check.

Question 21

Q. When you're damage and you Damage Check a Trigger Unit. You add the +5000 bonus to your Vanguard to exceed the Power of the attacking Unit. Is the damage negated?
A. You already took the damage, so it cannot be negated.

Question 22

Q. If I have a Damage Zone with 5 Cards in it and I get a Heal Trigger. Do I lose in that case?
A. No, you do not. At that time, you activate the Trigger Unit's effect to send a Card from the Damage Zone to the Drop Zone and then place that card in the Damage Zone.

Question 23

Q. Can I call any number of Guardians?
A. Yes, you can.

Question 24

Q. When you place a unit with Intercept in the Guardian Circle, can you Call a Unit from your hand to be a Guardian as well?
A. Yes, you can. You can call Units from your hand as Guardians and have Units Intercept together.

Question 25

Q. How long does the Bonus from the Guardian last?
A. The Guardian stays for the battle. At the end of the Battle, the Guardian is retired, and it only lasts for 1 battle.

Question 26

Q. Can I Intercept with a Unit at Rest?
A. Yes, you can.

Question 27

Q. I have a Unit with 8000 Power attack, and a Guardian with a 10000 Shield is called. Is that Guardian Retired after the battle?
A. Yes, it is retired. When the Results of Battle are decided, regardless of your opponent's Power, the Guardian is retired after the Battle.

Question 28

Q. Is a Unit that Intercepts retired after the battle?
A. Yes, it is retired.

Question 29

Q. I am the attacking player, can I, the attacking player, call out a Unit as a Guardian to power up the Attacking Unit?
A. No, you cannot. Guardians cannot be Called except by the Defending Player.

Question 30

Q. The Attacking Unit gets a Power Up due to a Trigger Effect. Can I call an additional Guardian?
A. No, you cannot. You can only call a Guardian during the Guard Step. You cannot call a Guardian during the Drive Check.

Question 31

Q. What happens when you have 0 Cards in your Deck?
A. If a Fighter's Deck becomes 0, they lose.

Question 32

Q. Is there a Hand Size Limit?
A. No, there is not. You do not adjust your hand size at the End Phase.

Question 33

Q, Can I intercept from the Back row?
A. No, you cannot. You can only Intercept from the Front Row.

Question 34

Q. I turn over a Critical Trigger in a Drive Check. Is it possible to divide the Critical Bonus and Power Bonus between separate Rearguards?
A. Yes, you can do so. You can give the +1 Critical to one Rearguard, and the +5000 Power to a different Rearguard.

Question 35

Q. Can a Unit with a Grade higher than that of your Vanguard be called as a Guardian.
A. No, you cannot. You cannot call a Unit whose Grade is greater than that of your Vanguard.

Question 36

Q. Can I only ride Units of the Same Clan for my Vanguard.
A. No, you can Ride Units of different Clans.

Question 37

Q. When I attack, can I select an opponent's Back-row Rearguard for that Battle with my opponent?
A. No, you cannot. You can only Attack an Opponent's Unit that is in the front row. However, there are some units that will allow you to attack an opponent's Unit in the Back Row.

Question 38

Q. If I win Rock-Paper-Scissors, can I select if I go first or second.
A. No, you cannot choose. Please decide who goes first randomly. Playing Rock-Paper-Scissors is supposed to decide who gets to go first. Please begin after who goes first has been decided.

Question 39

Q. When I place a Card in the Soul and Damage Zone, do I make sure they're face-up?
A. Yes. Other than your hand and Deck, all contents must be made visible to your opponent. If a card in the Damage Zone is flipped face-down, you and your opponent both have the right to check and confirm them.

Question 40

Q. Can I Attack during the same turn I Ride or Call?
A. Yes, you can.

Question 41

Q. How long does a Boost last?
A. Until the End of that Battle.

Question 42

Q. Do I always Drive Check twice with a "Twin Drive!!"?
A. Yes. You always Drive Check twice.

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